Female Gaming – One of China’s Most Promising Trends

China is a nation that enjoys playing. More gamers reside there than in any other nation in the world, and a third of them use their phones for gaming. It also makes China one of the most lucrative gaming markets in the world, with 666 million gamers spending an average of 445 yuan each on video games. 

Despite being a domain where men predominate, video games are no longer just for men. Women are experienced gamers who like anything from mobile crossword puzzles to first-person shooting games.

Players in the business can no longer deny how female-focused gaming has evolved from a niche interest to a mainstream market, especially when considering monetization.

Female Gaming China

Why Should Companies Focus On Female Gaming

Approximately 300 million women play video games in China, according to the 2019 China Gaming Industry Report. Over 46% of all people in the country identify as gamers. 

According to Abacus, both larger Chinese studios (such as Tencent, NetEase, and Bilibili) and smaller ones have started focusing on the still-relatively unexplored market of female gamers.

In this regard, China differs from Western nations where games geared toward female gamers haven’t achieved significant economic success. On the other side, a few years ago, female-focused games in China began to gain widespread acceptance. As the top downloaded game in China in 2018, the role-playing game Love and Producer from publisher Paper Games even momentarily dethroned Honour of Kings.

Games for female gamers may become the next big thing when the “conventional” gaming market becomes saturated.

Most Popular Game Types & Scenario

China’s game producers have recently become aware of the potential economic value of the “second sex”.  The success of games catered to women like Shining Nikki, Love and Producer, or I Should Be a Rich Lady only strengthen this trend.

Female Gaming China

Most of them fall into the category of otome, story-based video games that is targetting women. Their goal is often to develop a romantic relationship with the game character. Others like the Nikki series focus on style battles and beatifying avatars through a series of challenges. 

As Miriam Dabrowa, Head of China Strategy at The WeChat Agency says ‘romance-oriented storytelling of the most popular games is not surprising. Since the beginning of COVID-19, most of the Chinese have been living from one lockdown to another. Hence often had limited human interactions, especially in a romantic sense. Often these young people work long hours as a part of the 9-6-6 culture (working from 9AM to 9PM, 6 days per week​​) and simply don’t have time or energy to get build intimate relationships.’

Of course, the female gaming industry is more complex than that and many players enjoy a wide variety of games. 

Mistakes Most Companies Make When Marketing To Female Gamers

The majority of female gamers have noticed how the business still prioritizes male players over female consumers. Female characters are frequently dressed in sexy styles and are objectified in the games aimed mostly at the male audience. It’s extremely hard for the game designers to change this narrative when games’ profits are often based on upselling more revealing clothing for female characters in the game.

Numerous improvements have lately been made to promote more diversity in response to the persistent and contentious issue of female underrepresentation in the business. 

Because of discrimination and judgemental behaviors, Chinese female players often prefer to discuss in their own circle establishing online communities on platforms like Douban.

Companies wanting to establish a strong community should be hyper-sensitive to their audience needs to effectively attract them.

Conclusion

Around 390 million female gamers were active in China as of February 2020, an increase over the previous few years. The purchasing power of Chinese women gamers has been increasing. This calls for a great opportunity for fashion, make-up, or lifestyle businesses if tapped into this target market.

Most of the otome games actively leverage key Chinese holidays like Valentine’s Day or the 520 festival. They launch special campaigns or new digital products. Co-branding with them can be the next Holy Grail when marketing to Chinese women. 

Ultimately, the female gaming trend will likely continue. With more women getting involved in gaming, it’s only natural that more games will be developed for a female audience. Hence, it is a great opportunity for smaller companies looking to build a brand in China.

If you wish to know more about other gaming & marketing techniques in China, please contact our team. We use our knowledge and expertise to help businesses build meaningful partnerships and develop their network among Chinese customers. For additional information, please contact at contact@thewechatagency.com.

WeChat Interactive Articles – Introduction & Examples

WeChat Interactive Articles (WIA) are a relatively new and highly engaging way of presenting content on WeChat. They are created by brands and are designed to be quick, easy, and fun! Thanks to different features they can be used to engage with your audience in a very unique way.

What exactly are interactive posts?

You might have seen WeChat posts embellished with GIFs or other eye-catching graphics. Creators can upload such elements into articles directly in the WeChat backend when creating an article. However, WeChat’s native backend offers extremely limited options. That’s why many brands decide to use third-party platforms to create their posts. For example, you can add some features like swiping or ‘click to reveal’ to your posts using popular browser-based editing tools like xiumi

More advanced interactive features require coding and are increasingly popular among WeChat brands. 

What Are Animated SVGs?

Let’s begin with a technical explanation here. Scalable Vector Graphics (SVG) is a vector picture format for two-dimensional graphics that is based on Extensible Markup Language (XML) and supports animation and interactivity. A less technical explanation is that it is a special kind of image format – a Scalable Vector Graphic. We know, TL;DR. Let’s move to a more practical explanation.

Let us share with you some of the coolest examples of interactive posts. The effects can include tapping, long-pressing, selecting an answer (micro quizzes), and more. 

Montagut interactive post

 

 

 

 

Why Interactive Posts Are a Great Alternative? 

First of all, they are extremely engaging! A social media post with a picture is 10 times more likely to receive interaction. This is due to the fact that our brains process images and colors more quickly than other types of information. Therefore, advancing the idea and animating your image will also boost engagement. If your post hit the sweet spot, there is a good chance that your readers will share it further with their friends. 

Classic static content no longer do especially when users are constantly inundated with new posts from brands. 

Secondly, they can also be an interesting alternative to H5 mini-sites

  • Creating an H5 mini-page requires much more effort in terms of time and budget. An interactive post can be a good option for smaller budgets and quick turnaround.
  • User journey doesn’t require WeChat readers to leave the article as it happens when redirecting to an H5 page.  

Montagut interactive post

 

 

 

Naturally, H5 is still a great option for bigger campaigns that need to pack varied special effects or more complex interactions. Tracking clicks is also possible on an interactive article. It is worth mentioning that interactive features on the articles, even with coding, will still be quite basic but nonetheless fun. 

groz beckert interactive post

 

 

 

You can also add a call to action (CTA) to demonstrate to readers the benefits they will receive; it should also be rewarding, contextually appropriate, and consistent with the official account’s branding and content style. When you catch readers’ attention, you can try to redirect them to e.g. your e-shop mini-program. 

blackrock interactive post

 

 

 

Conclusion

When creating interactive WeChat articles, keep in mind these essential components. You might feel tempted to add too many interactive elements. We suggest keeping them to around 5 but well-thought-out and creative ones. Make sure your content is on-brand and that the interactions are clearly indicated.

Always remember that a brand’s engagement and conversion rate are better the more interactive it is.

If you wish to know more about WeChat articles & other marketing techniques in China, please contact our team. We use our knowledge and expertise to help businesses build meaningful partnerships and develop their network among Chinese customers. For additional information, please contact at contact@thewechatagency.com.

 

Why are quiz games so popular on WeChat?

It is no doubt that WeChat is pushing the boundaries of social & digital media in China. And now it has added another feather to their cap with Quizz. The rising trend of live quiz on WeChat began when Wang Sicong published a quiz app game named Chongdingdahui. And since then, live quiz apps have witnessed a strong growth and have opened up a new marketing avenue for brands.

 

So, what are these live quiz apps all about?

 

They are live online streaming apps with amazing cash prizes. The 30 minute show has a host who presents the questions to the contestants, who answer the question within 10 seconds. The huge incentives and cash prizes have managed to capture the attention of millions of users. Popular celebrities are also invited to host these shows to attract more players.

 

Based on a research conducted by a renowned research firm, live quiz apps is actively used by around 1.5 to 5 million users. Over above the cash prizes and celebrity hosts, Chinese residents also find live trivia entertaining as they must answer all questions correctly within a given time frame to win the grand prize! The app sends out push notifications to users before the live stream begins. In order to incentivize more users to play the game, the apps have also introduced features like Team Mode and Resurrection Card.

 

Team mode allows the players to form a team to increase their chances of winning the game. The resurrection card is for the users who’ve invited a friend to install the app and can be used when the user answers incorrectly.

 

How have brands marketed themselves on live quiz apps?

 

It is no surprise that brands have leveraged live quiz apps after witnessing its huge popularity. For instance, Huawei sponsored an episode of Millionaire Winner to promote their smartphone. Throughout the show, the host mentioned the name of the brand and held the product to promote it. Certain questions about the brand were also a part of the quiz to raise brand awareness. Alternatively, few other brands also announce hidden tips in product posters to drive traffic to their social media handles. Here’s an example of how Thomas Cook innovatively leveraged WeChat.

 

The popularity of the live quiz apps has given birth to another route of marketing for brands. Players not only pay attention to the game but also to the sponsored content accompanying it. This allows the brand to directly market their products/services to their prospective users.

 

Contact us to effectively market your brand/business on WeChat.

 

About Us:

KRDS is a leading social media & digital agency with offices in Shanghai, Hong Kong, Singapore, Dubai and Paris.

Which marketing learning from WeChat social gaming surge ?

Tech giant, Tencent Holdings is once again making headlines for creating the perfect fusion between mobile gaming and social media. This has led to the coinage of the term “Social Gaming” which is all the rage in China right now.

 

The launch of Wechat’s social gaming platform attracted more mobile gaming users in China. The main categories of games include shooting, running and flying with 33.4% users playing for roughly 10-30 mins. Friends play a major role in influencing the users to choose a particular game.

 

Recently, a game called Tiao yi tiao went viral in China and has recorded over 100 million daily active users since it was introduced late last December. The best part is that the users can access the game without installing additional app or software. The aim of the game is to move a hopping block from one platform to another by tapping the screen. Notifications of the top players and the rankings are also visible to the users.

 

The game owes its instant success to the app’s wide reach. WeChat has over 980 million active monthly users.

 

For the brands, social gaming is a large untapped part of WeChat that has huge potential. Businesses must definitely consider how they can incorporate social gaming as a part of their marketing strategy. The biggest plus point is the readily available active users on the platform. This means the brand need not take any extra efforts to get users on the platform and then to play their game.

 

Tencent rose above the market expectations when it showed a 61% increase in revenue in the third quarter last year. This rise was mainly due to their video game business, spearheaded by the game Honour of Kings.

 

China’s video game market was estimated to be worth $32.5 billion USD last year. This only goes to show the rapid growth of social gaming in China. We wonder what the next viral game would be and what brands would be the first to hop on the social gaming shuttle!

Thomas Cook Innovates on WeChat with KRDS for its launch in China

 

Thomas Cook, the prominent travel services company in the world has opened its doors in Shanghai. Thomas Cook wanted to raise awareness about the brand in the Chinese market and decided to do an innovative campaign during its launch event on September 6th attended by over 100 media professionals from China.

 

Social & Mobile Agency, KRDS Shanghai was roped in due to its sound WeChat expertise to assist with developing a WeChatVirtual Reality experience and a live game ‘Play Together’ (一起玩) to entertain attendees during the luncheon.

 

The Virtual Reality experience was created for the guests to enjoy beautiful locations and views with a VR headset inspiring them to travel while game would serve as an introduction to the story of Thomas Cook’s brand and history.

https://youtu.be/j7sm6FcC_bA

The game begins when users follow the brand, Thomas Cook on WeChat. A code is presented to them which redirects them to the game. The game then randomly pairs up two guests at the event and a question about Thomas Cook is displayed on the game. The player that answers the fastest among the two is awarded points and paired up with another guest. The other player that answered incorrectly is also paired up with a different guest. The scoreboard of the game was also broadcast live on the screen as the attendees paired up with each other in rotations.

 

The game was able to provide the media professionals an overview of Thomas Cook and its launch in Shanghai along with its journey to becoming one of the most renowned travel services companies in the world.

Billy Ko, Head of Marketing & Digital at Thomas Cook commented:

“Introducing a social game at the live event was a great way to liven the atmosphere and served as a fun element. The addition of the VR Experience also was a great way to introduce our brand to China and we thank KRDS for making it happen”

 

Aurélien Ferrie, General Manager, Greater China at KRDS Shanghai added:

Perfectly leveraging WeChat is key for any brand that comes to China. By creating both a unique VR experience and a live quiz on WeChat, Thomas Cook was able to show the market that they want to go beyond and translate their innovation on to the WeChat platform. We are proud to note their trust in KRDS and our WeChat expertise, to bring this ambition to life”